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Skyrim Smithing Perk Codes



With a base smithing skill of 100, the relevant armor smithing perk, four 29% fortify smithing enchantments, and a 130% fortify smithing potion, the effective skill equals 874.84 (item quality = Legendary 26), which yields a bonus of +93 to chest armor and +47 to other items -- 234 total without a shield. Without the perk, the same yields an effective skill of 444.07 (item quality = Legendary 14), or 49 and 25, respectively - 124 total. Due to the fact that a full set of perks in the relevant armor skill plus 100 skill points gives an approximate multiplier of 4.375 to armor rating, and because a full suit of armor provides an additional 100 pseudo "armor points", with an only slightly better set of enchantments and potion, you'd be able to bring armor with zero armor points up to the cap of 667 - and none such exist. This is why it eventually doesn't matter what you're wearing - any armor suit in the game can reach the cap.




skyrim smithing perk codes


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One of the benefits of Smithing is that you can make entire armor suits provided the raw materials, allowing you to force the appropriate skill's matching set perk to apply, rather than relying on finding the gear you need. An emergent behavior is that your armor suits will steadily outpace anything your foes are wearing, as none of them wear smithed gear, and because most of the smithing perks have prerequisites, they functionally end up implying an even higher armor value than may be immediately apparent, because you will always end up tempering your manufactured gear. One of the results of this is that you will often end up better off in "worse" armor you made and tempered yourself than you have found while adventuring, because your access to the relevant smithing perk means your tempered armor rating is better, even if you tried to temper the item you found.


Adding perks without the prerequisite (i.e. Upon learning the Smithing Dragon Armor Perk, you will find that you cannot then proceed clockwise and learn Daedric Armor, Ebony, etc.) Adding Daedric armor smithing and Ebony via the console armor seems to have messed with my other skills somehow upon reaching the city of Marakarth. My Smithing went down from 100 to 15, Enchantment from 100 to 15, along with other skills. Some of my skills such as Restoration went from 45 to 100 and Destruction from 49 to 100. Additionally, receiving training from the NPC trainers seem to have been affected as well.


With a base smithing skill of 100, the relevant armor smithing perk, four 29% fortify smithing enchantments, and a 130% fortify smithing potion, the effective skill equals 874.84 (item quality = Legendary 26), which yields a bonus of +92 to armor and +46 to other items.


With the Dwarven perk and smithing at or above level 40 improving Dwarven bows will garner significant XP using readily available (or smelted) Dwarven ingots and easily craftable Dwarven bows. Once the Ebony perk is unlocked creating and improving Ebony bows will garner five times the XP of improving Dwarven bows.


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